Large Town: Ådehlÿ Hechte Ewe

Ådehlÿ Hechte Ewe

Ådehlÿ Hechte Ewe
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceLälhulål Kingdom
Sub ProvenceRêrithîrècë County
RegionBêtdë-vëkê Grasslands
Founded1210
Community LeaderJarl Ghebi Ewelochoch
Area6 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation10670 m (-7943 ft)
Average Yearly Precipitation137 cm/y (53 in/y)
Population1540
Population Density256 people per km2 (770 people per mi2)
Town AuraWild Magic
Naming
Native nameÅdehlÿ Hechte Ewe
Pronunciation/hikˈte/ /iˈwe/
Direct Translation[flat] [thunder]
Translation[Not Yet Translated]

Ådehlÿ Hechte Ewe (/hikˈte/ /iˈwe/ [flat] [thunder]) is a subtropical Large Town located in Rêrithîrècë County, Lälhulål Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Hechte Ewe is derived from the Dwarven language, as Ådehlÿ Hechte Ewe was founded by Bregë Rådschå Härtedrayd, who was culturaly Dwarvern.

Climate

Ådehlÿ Hechte Ewe has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 15°C (59°F). Ådehlÿ Hechte Ewe receives an average of 137 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Hechte Ewe covers an area of nearly 6 km2 (2 mi2), and an average elevation of 10670 m (-7943 ft) above sea level.

Overview

Ådehlÿ Hechte Ewe was founded durring the early 13th century in summer of the year 1210, by Bregë Rådschå Härtedrayd. The establishment of Ådehlÿ Hechte Ewe was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ådehlÿ Hechte Ewe's construction back out of the project. Bregë Rådschå Härtedrayd pushed on reguardles, and Ådehlÿ Hechte Ewe was finished, but starts off as a terible place to live.

Ådehlÿ Hechte Ewe was built using the conventions of Dwarvern durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Hechte Ewe is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Ådehlÿ Hechte Ewe is is constructed arround a series of narrow carved bedrock mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Ådehlÿ Hechte Ewe's peasent-grade has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Ådehlÿ Hechte Ewe hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

Ådehlÿ Hechte Ewe has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Hechte Ewe. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Hechte Ewe's parks.

Ådehlÿ Hechte Ewe has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Hechte Ewe.

Ådehlÿ Hechte Ewe has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Hechte Ewe has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ådehlÿ Hechte Ewe has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Hechte Ewe has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Hechte Ewe has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Hechte Ewe's public wards, blessings, and other arcane systems.

Ådehlÿ Hechte Ewe has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Hechte Ewe's natural decorations nor waterways.

Ådehlÿ Hechte Ewe has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Hechte Ewe has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Hechte Ewe's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, summer is recurring in Ådehlÿ Hechte Ewe.

The Bumblebee, Giant Queen near Ådehlÿ Hechte Ewe are known to be more aggressive than normal.

Ådehlÿ Hechte Ewe's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Chronomancy energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6237 m2
    • Cattle and Similar Creatures: 385
    • Poultry: 4620
    • Swine: 308
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 154

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

493 of Ådehlÿ Hechte Ewe's population work within a Foundational Occupation.

970 of Ådehlÿ Hechte Ewe's population do not work in a formal occupation, but do contribute to the local economy. 77 (5%) are noncontributers.

Points of Interest

POI

History

Almost every community has some problem with bandits and highwaymen, but Ådehlÿ Hechte Ewe is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the late 2nd century, Ådehlÿ Hechte Ewe was attacked by savage tribes living nearby Ådehlÿ Hechte Ewe. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ådehlÿ Hechte Ewe lost 102 people, 274 livestock, and 33 buildings. The conflict ended after roughly 144, when members of Ådehlÿ Hechte Ewe's militia enacted an operation to bring aid to another fighting force. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with pitched battle between both forces, which ended in victory for Ådehlÿ Hechte Ewe's forces. The war is remembered in legend by Ådehlÿ Hechte Ewe's bards, historians, and legend keepers.

History